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DEEP Archive
An interactive astronomical archive of a thousand records, rendered in WebGL.
Problem
A thousand astronomical records had to stay navigable all at once, without exploration slowing down as you move through them.
Engineering
Rendering runs in WebGL with texture atlases and custom shaders, so per-record detail is resolved on the GPU instead of multiplying DOM nodes.
Outcome
The full archive can be traversed fluidly, with detail loaded on demand as you approach a record.